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The Cursed Blue Rose
Set in the dry middle of the continent, where temperate desert yields thin scrub, bare rock and a glare that lasts most of the year, Caminor was raised in the second wave of expansion and has been cutting stone ever since. Its wealth comes up out of the ground, and little of it leaves raw: the town keeps its own furnaces and workshops, so ore is smelted and worked close to the shafts that gave it. That industry is half of what makes the place valuable. The other half is where it sits. In an interior this empty, a settlement holding metal, tools and armed men is a supply point, and the powers that use it treat it as one.
The Caminot are Lohanar, though the civic habits of that people take a harder shape here. Quotas are set, labour is assigned, and a standing garrison shares the streets with the miners. Allegiance runs to the Creed, and so does faith. The Infernal Creed is the religion of Caminor, a doctrine of mastery and submission that sits easily on a town organised around obedience and output, its rites kept to plain circles of fire.