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The Cursed Blue Rose
Caloryn is small — a settlement rather than a town — and everything about it follows from the ore beneath it. The temperate desert of the continental interior gives no crop worth the labour and no timber at all, so the shafts are the reason the place exists, and the surface above them is arranged for one purpose: to keep hold of what is being dug. Walls, watch-posts and a permanent garrison take a share of the population that a farming village would spend on fields. Founded in the second wave of expansion, it has stayed compact, fortified and stubbornly productive.
The Caloryne are Lohanar, and the three trades they keep — pit, wall and contract — leave little room for softness. Allegiance and faith both run to the Creed: the Infernal Creed, ranked and merciless, ordering the settlement from the deepest shaft to the wall-top. Mining and defence occupy most hands; what is left over is sold. Companies raised here take contracts well beyond the settlement's own ground, fighting and raiding for whoever pays, and come back to the shafts when the season closes.